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            "extra": "TRANSCRIPT\n\nJohn Seely Brown: I would rather hire a high-level World of Warcraft player than an NBA from Harvard.  Why is a game, a massive multiplayer game that has maybe 12 million people or more playing it like the World of Warcraft, so important at both the individual level and maybe at the corporate level?  \n\nTo understand these massive multiplayer games like World of Warcraft, do not think about it as just game play but look at the social life on the edge of the game.  A typical night, there will be approximately 15,000 new strategic ideas created around the world.  If you want to compete that night or the next day, somehow you have to appropriate in your own play what 15,000 new ideas mean to you in order to go into this high-end raid.  Most of these high-end performance groups in World of Warcraft create guilds; you have to have a guild to do anything because it’s a fundamentally collaborative game.  These guilds will be sometimes 100, 200 people.  Guess what?  They don’t have a bonus structure to guide them to incent them.  Only passion, only interest works.  And what you have to have is find a way to turn this guild structure of several hundred people into knowledge refinering groups.  And so basically, self-organizing to some extent, things start to happen, particularly groups go off and say, “I’m going to study this.\" \"I’m going to study this.\" \"I’m going to try this idea out and by tonight I will have consolidated . . . this class of ideas about how this particular new magic potion might actually work to re-heal you faster.”  Blah, blah, blah. . . .   \n\nAnd so what we’ve done is we’ve turned this entire kind of social organization into an ideation structure and an idea-refinement structure, all as more or less self-organizing groups.  I mean, show me anything that happens in the corporate world that has 15,000 new strategic ideas.  Possibly biotech does, but no world I know about in the corporate world.  We think about ten new ideas already overloading us.  You know, 10,000 is unthinkable. \n\nWhen we look in to the social structures and the knowledge capability, refining and generation capabilities of these guild structures, there is something going on here.  These are not just self-organizing groups.  Basically every high-end guild has a constitution.  The leaders of these guilds also have to do dispute adjudication all the time.  They also have to be willing to say, “Let’s measure ourselves.”  These guilds are truly meritocracy-based.  And so even if you are the leader of this particular high-end raid, at the end you do an after-action review, and the after-action review each person is open to total criticism by everybody else.  You can replay the whole thing because basically its all computer-meditated so it can be captured. \n\nBut equally interesting to me is you can’t play in these complex worlds without building dashboards.  And these are dashboards that are measuring you, are measuring your state of being.  They also measure all the things happening around you.  Now, let’s step back a moment.  Every corporate situation I’ve ever been in has dashboards.  These dashboards are measurements that are superimposed on you by your manager.  So we live in a world of measurement and basically it's famously said, \"If it’s not measured, it won’t get done.\"  You’ve probably heard that before by many people you discuss.  And isn’t it interesting that all those measurements are decided by your boss, applied to you?  In World of Warcraft you invent a dashboard for yourself.  So this whole idea of thinking about how do I build measurements to facilitate my own performance for me and me alone becomes very interesting.  And in fact, in the World of Warcraft, there’s a simple mantra I encounter all the time: if I ain’t learning, it ain’t fun.\n\nNow let’s think about re-designing the workscape for the 21st century.  What would it mean to have each of us in a workscape define our own dashboard, our own source of measurements?  Suppose we actually then built little groups whose sole job is to accelerate learning in our particular interest group inside the corporation.  How do we start to completely turn the whole notion of what the workspace is about, or the workscape, I’m going to call it, about into something that becomes a talent accelerator for myself to pick up new ideas, to be able to learn faster with doing things with others and so on and so forth?  These are the practices that you’ll pick up in World of Warcraft if you are in one of these high-performing guilds. \n\nAnd so it is an amazing learning environment with powerful learning tools that I think we in the education world can learn a hell of a lot about and we in the management world can learn a lot about.  But it gets back to this notion of passion, it gets back to this notion of curiosity, and it gets back to this notion that this is an interest-driven phenomenon that unleashes exponential learning of a dimension that’s almost unimaginable any other way.",
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            "abstractNote": "Developing critical reflection for professional practice through problem-based learning Aims. To explore the influence of current learning traditions in nursing on the development of reflection and critical reflection as professional practice skills and to offer suggestions for nursing education that will specifically facilitate the development of critical reflection. Organizational constructs. Mezirow’s transformative learning theory, Barrows conceptualization of problem-based learning (PBL). Methods. Integrative literature review of published literature related to nursing, health science education and professional education from 1983–2000. Findings. Professional education scholars concur that specialized knowledge is clearly essential for professional practice, however, they also suggest that self-consciousness (reflection) and continual self-critique (critical reflection) are crucial to continued competence. While strategies to facilitate reflection have been outlined in the literature, specific strategies to facilitate the development of critical reflection and implications for nursing education are much less clear. Advocates of reflective and critically reflective practice suggest that the development of these abilities should be inextricably linked to professional development and can be developed through active repeated guided practice. In health care, PBL based on constructivism, has been identified as one way to facilitate the development of these skills. Conclusions. Nursing learners exposed to PBL develop the ability to be reflective and critically reflective in their learning and acquire the knowledge and skill within the discipline of nursing by encountering key professional practice situations as the stimulus and focus of their classroom learning. The learners’ ability to be both reflective and critically reflective in their learning is developed by critical questioning of the faculty tutor during situational analysis, learning need determination, application of knowledge, critique of resources and personal problem-solving processes, and summarization of what was learned.",
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            "abstractNote": "Crisis response engenders a high-stress environment in which teams gather, transform, and mutually share information. Prior educational approaches have not successfully addressed these critical skills. The assumption has been that the highest fidelity simulations result in the best learning. Deploying high-fidelity simulations is expensive and dangerous; they do not address team coordination. Low-fidelity approaches are ineffective because they are not stressful. Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. Our principal hypothesis is that crisis responders will experience zero-fidelity simulation as effective simulation of team coordination. We synthesize the sustained iterative design and evaluation of the Team Coordination Game. We develop and apply new experimental methods to show that participants learn to cooperate and communicate, applying what they learn in practice. Design implications address how to employ the abstraction principle to develop zero-fidelity simulations.",
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            "rights": "The  International Journal of Communication  is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, IJoC is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes free of charge and without permission. However, commercial use of the IJoC website or the articles contained herein is expressly prohibited without the written consent of the editor. Authors who publish in The  International Journal of Communication  will release their articles under the   Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) license  . This license allows anyone to copy and distribute the article for non-commercial purposes provided that appropriate attribution is given. For details of the rights authors grants users of their work, see the  \"human-readable summary\" of the license , with a link to the full license. (Note that \"you\" refers to a user, not an author, in the summary.) This journal utilizes the  LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants. Specifically participating libraries may:  Collect and preserve currently accessible materials;  Use material consistent with original license terms;  Provide copies to other LOCKSS appliances for purposes of audit and repair.        Fair Use The U.S. Copyright Act of 1976 specifies, in Section 107, the terms of the Fair Use exception: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:  the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;  the nature of the copyrighted work;  the amount and substantiality of the portion used in relation to the copyrighted work as a whole; &amp;  the effect of the use upon the potential market for or value of the copyrighted work.   The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. In accord with these provisions, the  International Journal of Communication  believes in the vigorous assertion and defense of Fair Use by scholars engaged in academic research, teaching and non-commercial publishing. Thus, we view the inclusion of “quotations” from existing print, visual, audio and audio-visual texts to be appropriate examples of Fair Use, as are reproductions of visual images for the purpose of scholarly analysis. We encourage authors to obtain appropriate permissions to use materials originally produced by others, but do not require such permissions as long as the usage of such materials falls within the boundaries of Fair Use.  The  International Journal of Communication  encourages authors to employ fair use in their scholarly publishing wherever appropriate. Fair use is the right to use unlicensed copyrighted material (whether it is text, images, audio-visual, or other) in your own work, in some circumstances. We consult the  Code of Best Practices in Fair Use for Scholarly Research in Communication , created by the International Communication Association and endorsed by the National Communication Association, and you should too. If you have any questions about whether fair use applies to your uses of copyrighted material (whether it is text, images, audio-visual, or other) in your scholarship, simply include your rationale, grounded in the Best Practices, as a supplementary document with your submission.",
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                    "firstName": "Heidi M.",
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            "abstractNote": "In this essay, the assumptions, ideologies, and methodologies that provide the foundation for much of the research conducted on gender differences in interpersonal communication are critically analyzed. (Sociological) gender is often studied as (biological) sex, a pattern that perpetuates misinformation about the meaning of male‐female differences. In addition, the results of many of these studies are generalized, leaving crucial within‐group differences relatively ignored. Researchers also often study gender as a predictor variable, paying less attention to how communication creates gender. Finally, results of gender‐difference studies do not tend to be analyzed or presented critically. Suggestions are offered for undergoing more reflexive reports of gender difference in interpersonal communication.",
            "publicationTitle": "Communication Studies",
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            "place": "",
            "date": "December 1, 1996",
            "volume": "47",
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            "pages": "318-330",
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