TY - CONF TI - Is Walking Necessary for Effective Locomotion and Interaction in VR? AU - Hashemian, Abraham M. AU - Adhikari, Ashu AU - Bretin, Alexander AU - Aguilar, Ivan AU - Kruijff, Ernst AU - Heyde, Markus von der AU - Riecke, Bernhard E. T2 - IEEE VR Workshop on Finding a way forward in VR locomotion AB - his paper reports on a work-in-progress study to investigate if/how leaning-based interfaces affect simultaneous locomotion and interaction. We compare physical walking and Controller with a seated (i.e., HeadJoystick) and standing (i.e., Naviboard) leaning-based interface. We disambiguated performance in locomotion versus interaction using a novel experimental paradigm, where participants should point toward moving targets using their virtual light-saber while actively following a moving platform. C1 - Lisbon, Portugal C3 - IEEE VR Workshop on Finding a way forward in VR locomotion DA - 2021/// PY - 2021 DP - Zotero SP - 1 EP - 2 LA - en PB - IEEE UR - https://youtu.be/aReO8OwSS2Y KW - 2-page conference paper KW - Riecke KW - Riecke_2021 KW - abraham-hashemian KW - ashu-adhikari KW - bernhard-riecke KW - conferencePaper KW - daniel-zielasko KW - ernst-kruijff KW - extended-abstract KW - ivan-aguilar KW - markus-von-der-heyde KW - short conference paper ER -