TY - CONF TI - Exploring Embodied Experience of Flying in a Virtual Reality Game with Kinect AU - Tong, Xin AU - Kitson, Alexandra AU - Salimi, Mahsoo AU - Fracchia, F. David AU - Gromala, Diane AU - Riecke, Bernhard E T2 - Mixed Reality Art (MRA) Workshop at IEEE VR conference AB - Immersive Virtual Reality (VR) as a research tool provides numerous opportunities of what one can do and see in a virtual world which is not possible in real world. Being able to fly is an experience that humans have long dreamed of achieving. In this paper, we introduce a VR game where participants can use their body gestures as a Natural User Interface (NUI) to control flying movements via a Microsoft Kinect. The goal of this research is to explore the navigational experience of flying via body gestures: what people like to do, what they want to be, and most importantly, how they map their gestures to navigation control easily in a VR environment. C1 - Greenville, SC, USA DA - 2016/// PY - 2016 SP - 1 EP - 2 PB - ACM UR - https://youtu.be/YEWwYfomkYY KW - Riecke KW - Riecke_2016 KW - alex-kitson KW - bernhard-riecke KW - conferencePaper KW - conferencePapers KW - david-fracchia KW - diane-gromala KW - lost-spirit KW - mahsoo-salimi KW - xin-tong ER -