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Les Mixed Reality Learning Games</a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/22\">1.1 Les Learning Games ou Jeux pédagogiques </a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/22\">1.1.1 Serious Games et Learning Games</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/24\">1.1.2 Quelques exemples de Learning Games</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/24\">1.1.2.1 Les jeux d’entreprise à l’INSA de Lyon</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/25\">1.1.2.2 Pulse!! </a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/25\">1.1.3 Atouts et limites des Learning Games</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/27\">1.2 La Réalité Mixte</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/27\">1.2.1 Réalité Mixte, Réalité Augmentée et virtualité augmentée</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/27\">1.2.2 Dispositifs et Réalité Mixte</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/29\">1.2.3 Le cas des Alternate Reality Games</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/29\">1.3 La Réalité Mixte pour le jeu ou l’apprentissage</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/30\">1.3.1 La Réalité Mixte pour l’apprentissage</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/30\">1.3.1.1 Réalité Augmentée à destination du grand public, pour l’apprentissage de mots</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/31\">1.3.1.2 Manipulation d’objets tangibles pour la compréhension de nouveaux concepts</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/33\">1.3.1.3 Système de RM sur-mesure pour l’apprentissage de gestes techniques</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/35\">1.3.1.4 Synthèse des environnements d’apprentissage utilisant de la Réalité Mixte</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/36\">1.3.2 La Réalité Mixte dans le jeu</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/36\">1.3.2.1 Jeux non géolocalisés avec dispositifs mobiles, à destination du grand public</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/37\">1.3.2.2 Jeux de tir avec dispositifs mobiles exploitant la localisation du joueur</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/39\">1.3.2.3 Jeux collaboratifs sur table fixe</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/41\">1.3.2.4 Jeu d’aventure combinant de multiples dispositifs de RM</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/41\">1.3.2.5 Synthèse des jeux en Réalité Mixte</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/42\">1.4 Les Mixed Reality Learning Games</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/43\">1.4.1 Définition du terme “Mixed Reality Learning Game”</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/43\">1.4.2 Des MRLG existants</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/43\">1.4.2.1 MRLG avec dispositifs mobiles exploitant la localisation du joueur</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/51\">1.4.2.2 MRLG non géolocalisé avec dispositifs mobiles</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/51\">1.4.2.3 Jeu utilisant un système de RM fixe, à destination du grand public</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/52\">1.4.3 Synthèse des MRLG présentés</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/54\">1.5 Les apports de la Réalité Mixte aux Learning Games</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/54\">1.5.1 Communication entre apprenants/joueurs</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/55\">1.5.2 Apprentissages</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/55\">1.5.2.1 Constructivisme et socioconstructivisme </a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/55\">1.5.2.2 Apprentissage situé</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/56\">1.5.2.3 L’apprentissage de gestes</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/56\">1.5.2.4 La mémorisation des connaissances</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/57\">1.5.2.5 La charge cognitive</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/57\">1.5.3 Motivation et immersion</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/57\">1.5.3.1 La motivation</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/58\">1.5.3.2 L'immersion</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/58\">1.5.4 Risques et limites de l’intégration de Réalité Mixte dans les Learning Games</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/58\">1.5.4.1 Logistique (transportabilité, place)</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/59\">1.5.4.2 Facteurs de motivation devenant facteurs de distraction</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/59\">1.5.4.3 Charge mentale</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/59\">1.5.4.4 Charge physique</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/60\">1.5.4.5 Non-maturité des systèmes de Réalité Mixte</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/60\">1.5.4.6 Coût des technologies</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/60\">1.5.4.7 Difficultés de conception</a></li></ul></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/61\">1.6 Conclusion et positionnement</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/65\">Chapitre 2. Analyse de l’activité de conception des Mixed Reality Learning Games</a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/66\">2.1 Caractérisation d’un processus de conception</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/66\">2.1.1 Définition</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/66\">2.1.2 Les caractéristiques des situations de conception</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/67\">2.1.3 La conception comme étape d’un cycle de production/création</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/68\">2.1.4 L’ingénierie pédagogique</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/70\">2.1.5 La créativité dans la conception : le modèle de Wallas</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/71\">2.2 Méthodologies de conception pour les LG et la RM</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/71\">2.2.1 La conception de Learning Games</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/71\">2.2.1.1 Processus de création de Learning Games</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/72\">2.2.1.2 Démarche de conception ScenLRPG</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/74\">2.2.1.3 Modèle générique DICE pour la conception de serious games</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/74\">2.2.1.4 Synthèse des démarche de conception de LG et positionnement</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/75\">2.2.2 La conception de systèmes de Réalité Mixte</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/75\">2.2.2.1 Processus de conception de systèmes de Réalité Mixte</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/77\">2.2.2.2 Modélisation de l’interaction</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/77\">2.2.2.3 Synthèse et positionnement</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/78\">2.3 La conception de MRLG dans la littérature</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/78\">2.3.1 Playing with fire</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/79\">2.3.2 Hunting the Snark</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/79\">2.3.3 Gaius’Day</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/80\">2.3.4 Location-Based Mobile Game for Business Education</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/81\">2.3.5 Synthèse des situations de conception de MRLG dans la littérature</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/81\">2.4 Identification d’un processus-type de conception d’un MRLG</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/83\">2.4.1 Définition du projet</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/83\">2.4.2 Imagination /créativité</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/83\">2.4.2.1 Préparation/Exploration</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/83\">2.4.2.2 Génération d’idées</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/84\">2.4.2.3 Vérification</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/84\">2.4.3 Représentation des idées générées / formalisation</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/85\">2.5 Affinage de l’analyse et illustration de l’activité de conception de MRLG</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/85\">2.5.1 Méthode adoptée dans cette thèse</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/85\">2.5.2 Profils types des concepteurs de MRLG : utilisation de personas</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/86\">2.5.3 Expérience de conception d’un MRLG dans le cadre du projet SEGAREM</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/86\">2.5.3.1 Présentation du MRLG LeaRnIT</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/89\">2.5.3.2 Processus de transposition /conception de LeaRnIT</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/90\">2.5.3.3 Limites des formalismes existants pour la scénarisation de MRLG</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/94\">2.5.3.4 Des besoins spécifiques identifiés</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/95\">2.6 Verrous identifiés et solutions pour l’assistance à la conception de MRLG</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/95\">2.6.1 Identifier et définir clairement ses besoins ou le projet</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/96\">2.6.2 Explorer : méconnaissance des possibilités</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/96\">2.6.3 Générer des idées</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/96\">2.6.4 Vérifier, faire des choix cohérents</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/97\">2.6.5 Structurer les idées, organiser leur représentation</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/98\">2.6.6 Communiquer</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/98\">j. Avec l’équipe de conception</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/98\">k. Avec l’équipe de réalisation</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/98\">2.6.7 Etre guidé dans le processus de conception</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/99\">2.7 Positionnement et hypothèses de recherche</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/103\">Chapitre 3. Méthodes et outils pour l’assistance à la conception</a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/105\">3.1 Modèles de description de LG, de jeux, et de systèmes de RM </a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/105\">3.1.1 Pour la conception de Learning Games</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/105\">3.1.1.1 Modélisation de Learning Games de Marfisi-Schottman et réification dans l’outil auteur LEGADEE</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/108\">3.1.1.2 ScenLRPG : Langage de formalisation et environnement auteur pour la conception de Learning Games</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/110\">3.1.2 Pour la conception de situations d’apprentissage</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/110\">3.1.2.1 IMS-LD</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/111\">3.1.2.2 LDL</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/112\">3.1.2.3 ISiS</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/112\">3.1.2.4 Capacité des modèles de scénarisation à décrire un MRLG</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/114\">3.1.3 Pour la conception de jeux</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/115\">3.1.4 Pour la conception de systèmes de Réalité Mixte</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/115\">3.1.4.1 Les modèle de tâches CTT et COMM</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/117\">3.1.4.2 Les modèles d’interaction ASUR/ASUR++ et IRVO</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/120\">3.1.4.3 Modélisation de jeux en Réalité Mixte</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/120\">3.1.5 Synthèse des modèles de description</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/122\">3.2 Recommandations pour le choix d’éléments de jeu et de systèmes de RM</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/122\">3.2.1 Recommandations pour le choix d’éléments de jeu</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/122\">3.2.1.1 Frété</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/123\">3.2.1.2 Choix des ressorts de jeu</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/124\">3.2.2 Recommandations pour le choix de technologies de Réalité Mixte</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/126\">3.2.3 Synthèse des recommandations et guides pour la conception de MRLG</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/126\">3.3 Environnements auteurs pour supporter la conception</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/127\">3.3.1 Instrumentation de la conception de LG ou de situations d’apprentissage</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/127\">3.3.1.1 Les outils auteurs E-adventure et WEEV pour le prototypage rapide et la conception de Learning Games</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/129\">3.3.1.2 IIPI Create</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/130\">3.3.1.3 Système Immersif d’entrainement en Réalité Virtuelle</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/131\">3.3.2 Des outils auteurs pour soutenir la conception de jeux</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/132\">3.3.3 Pour la conception de systèmes de Réalité Mixte</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/133\">3.3.3.1 DART </a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/134\">3.3.3.2 AMIRE </a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/135\">3.3.4 Synthèse des outils auteurs pour la conception</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/136\">3.4 Conclusion</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/139\">Chapitre 4. Propositions pour l’assistance à la conception de MRLG </a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/140\">4.1 Rappel des verrous identifiés et objectifs de nos propositions</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/141\">4.2 Construction d’un modèle de description spécifique aux MRLG</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/144\">4.3 Le modèle F-MRLG</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/144\">4.3.1 Spécifications globales</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/145\">4.3.1.1 Participants cibles</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/145\">4.3.1.2 Pédagogie</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/145\">4.3.1.3 Jeu</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/146\">4.3.1.4 Contexte</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/147\">4.3.3 Les liens entre les éléments</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/150\">4.4 Aides à la créativité</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/150\">4.4.1 Les mécaniques et principes de jeu</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/151\">4.4.2 Les types de jeux</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/155\">4.4.3 Le choix des systèmes de Réalité Mixte</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/155\">4.4.3.1 Liste de systèmes de RM</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/157\">4.4.3.2 Recommandations issues de la littérature (détail)</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/160\">4.4.3.3 Construction d’une synthèse de recommandations pour le choix de systèmes de RM</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/163\">4.4.3.4 Illustration des systèmes de RM</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/163\">4.5 Évaluation</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/163\">4.5.1 Déroulement de l’évaluation</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/164\">4.5.2 Objectifs</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/164\">4.5.3 Matériel</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/166\">4.5.4 Données recueillies</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/166\">4.5.5 Résultats</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/167\">4.5.5.1 Avis sur la conception de MRLG</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/168\">4.5.5.2 Utilisation des éléments du modèle f-MRLG</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/168\">4.5.5.3 Discussion</a></li></ul></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/171\">Chapitre 5. MIRLEGADEE : un environnement informatisé pour soutenir la conception de MRLG</a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/172\">5.1 Rappel des verrous identifiés et objectifs de l’environnement auteur</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/173\">5.2 Extension d’un environnement auteur existant</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/173\">5.2.1 Justification du choix de LEGADEE</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/174\">5.2.2 Eléments de LEGADEE à adapter</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/176\">5.3 Organisation globale de MIRLEGADEE</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/177\">5.4 Pages de conception dans MIRLEGADEE</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/177\">5.4.1 Navigation</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/178\">5.4.2 Mur d’idées /Ideas Wall</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/179\">5.4.3 Global specifications</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/179\">5.4.3.1 Affichage des idées issues du Ideas Wall</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/180\">5.4.3.2 Spécifications globales</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/186\">5.4.4 Scénario</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/187\">5.4.4.1 Palette scénario</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/188\">5.4.4.2 Palettes éléments</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/189\">5.5 Implémentation de MIRLEGADEE</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/189\">5.5.1 Le langage de programmation</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/189\">5.5.2 Formats des fichiers de sortie</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/189\">5.5.3 Accès à MIRLEGADEE à partir de LEGADEE</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/190\">5.5.4 Architecture de MIRLEGADEE</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/190\">5.6 Le processus de conception de MRLG à travers MIRLEGADEE </a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/193\">Chapitre 6. Evaluation des propositions </a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/194\">6.1 Objectifs de l’expérimentation</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/194\">6.1.1 Hypothèses relatives à l’utilité</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/195\">6.1.2 Hypothèses relatives à l’utilisabilité</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/196\">6.2 Méthodologie</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/196\">6.2.1 Choix méthodologiques</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/197\">6.2.2 Protocole expérimental</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/197\">6.2.2.1 Phase 1 : Description globale d’un MRLG</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/198\">6.2.2.2 Phase 2 : Description globale d’un MRLG</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/198\">6.2.2.3 Organisation des sessions</a></li></ul></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/199\">6.3 Données collectées</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/202\">6.4 Analyse des Résultats</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/202\">6.4.1 Descriptif de l’échantillon</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/202\">6.4.1.1 Profil des participants</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/203\">6.4.1.2 Compétences préalables</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/204\">6.4.1.3 Disposition des concepteurs face à l’utilisation de RM dans les LG et face à l’utilisation d’outils informatiques dans la conception</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/205\">6.4.2 Résultats de la phase 1 de l’expérimentation </a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/205\">6.4.2.1 Supports utilisés</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/205\">6.4.2.2 Définition du projet</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/207\">6.4.2.3 Créativité</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/211\">6.4.2.4 Représentation d’une description globale de MRLG</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/212\">6.4.3 Résultats de la phase 2 de l’expérimentation </a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/212\">6.4.3.1 Supports utilisés</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/212\">6.4.3.2 Représentation des interactions de RM</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/216\">6.4.3.3 Lecture d’une description formelle de MRLG réalisée avec MIRLEGADEE</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/217\">6.4.4 Utilisabilité</a><ul style=\"list-style-type: none; padding-left:36px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/217\">6.4.4.1 Efficacité</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/219\">6.4.4.2 Efficience</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/219\">6.4.4.3 Satisfaction</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/220\">6.5 Discussion</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/220\">6.5.1 Méthodologie</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/220\">6.5.2 Utilité des propositions</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/224\">6.5.3 Utilisabilité de MIRLEGADEE</a></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/225\">6.6 Bilan et perspectives</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/225\">6.6.1 Validation des propositions</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/226\">6.6.2 Améliorations de notre proposition</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/229\">Chapitre 7. Conclusion générale</a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/229\">7.1 Bilan des contributions</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/232\">7.2 Limites de notre travail</a></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/234\">7.3 Perspectives</a><ul style=\"list-style-type: none; padding-left:24px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/234\">7.3.1 Amélioration de nos propositions</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/235\">7.3.2 Perspectives de recherche</a></li></ul></li></ul></li><li style=\"padding-top:8px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/239\">Annexes</a><ul style=\"list-style-type: none; padding-left:12px\"><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/240\">Annexe I. Personas primaires</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/251\">Annexe II. f-MRLG et aides à lacréativité : version évaluée</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/253\">Annexe III. Expérimentation despropositions en juin 2011</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/266\">Annexe IV. Exemples illustrantles systèmes de RM</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/271\">Annexe V. Compléments de description de MIRLEGADEE</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/275\">Annexe VI. CHATEAU : un MRLG conçu et représenté avec MIRLEGADEE</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/280\">Annexe VII. Documents pour l’expérimentation des propositions</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/298\">Annexe VIII. Réponses aux questionnaires</a></li></ul></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/326\">Bibliographie</a></li><li style=\"padding-top:4px\"><a href=\"zotero://open-pdf/4_B26DJIXQ/332\">Folio administratif </a></li></ul>",
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