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            "title": "Transcendence through Detournement in William Gibson's \"Neuromancer\" (La transcendance par le détournement dans \"Neuromancer\" de William Gibson)",
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            "abstractNote": "Dans \"Neuromancer,\" William Gibson se sert des ordinateurs comme métaphore de la mémoire et de la personnalité. Il s'intéresse aux différentes manières que les gens utilisent pour se transformer sans difficulté. Des traces tangibles, oubliées par l'expérience, représentent la mémoire; une programmation en sorte. Pour la majorité des personnages de Gibson, l'impuissance à dominer cette programmation et à transcender le soi les portent à rechercher l'auto-destruction ou la désintégration. Ils veulent échapper à leur corps, à leur passé ou à leur mort future et leur choix se porte vers la technologie. Le plus souvent, ceci implique un détournement technologique, c'est-à-dire s'emparer d'outils et les détourner de leur fonction originelle. Dans le contexte du mouvement \"cyberpunk,\" la transcendance des limites humaines par la technologie est une force libératrice et progressistes bien que ses résultats paraissent souvent monstrueux. Dans l'œuvre de Gibson, ce besoin humain de la transcendance est détourné et coopté par les gouvernements et les corporations afin de conserver le status quo. Ce procédé créatif peut être considéré comme un genre de détournement littéraire, un collage en prose d'éléments sémiotiques pris dans tous les secteurs du courant culturel. Cette technique le libère des difficultés créatrices qu'il éprouve ainsi que des restrictions inhérentes à la science-fiction. /// In \"Neuromancer,\" William Gibson uses computers as a metaphor for human memory and personality. He is concerned with how easily people can change themselves, and by what methods. Memory is represented as solid traces left behind by experience, a kind of programming. For most of Gibson's characters, the inability to overcome this programming, to transcend the self, leads to a desire for self-destruction or dissolution. They seek to escape their bodies, their pasts, or their eventual deaths, and technology is the method of choice. Most often, this involves technological detournement: appropriating tools and putting them to uses for which they were not originally intended. The technological transcendence of human limits, seen in the context of the cyberpunk movement, is a liberating, evolutionary force, although its results often seem monstrous. In Gibson's work, the human need for self-transcendence is itself detourned, co-opted by governments and corporations, in order to maintain the status quo. Gibson's creative method can be seen as a kind of literary detournement, a prose-collage of semiotic elements from every branch of the cultural stream. This technique liberates him from his own creative difficulties and the strictures of the SF genre.",
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            "title": "Terminal Identity: The Virtual Subject in Postmodern Science Fiction",
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            "abstractNote": "Scott Bukatman's Terminal Identity—referring to both the site of the termination of the conventional \"subject\" and the birth of a new subjectivity constructed at the computer terminal or television screen--puts to rest any lingering doubts of the significance of science fiction in contemporary cultural studies. Demonstrating a comprehensive knowledge, both of the history of science fiction narrative from its earliest origins, and of cultural theory and philosophy, Bukatman redefines the nature of human identity in the Information Age.  Drawing on a wide range of contemporary theories of the postmodern—including Fredric Jameson, Donna Haraway, and Jean Baudrillard—Bukatman begins with the proposition that Western culture is suffering a crisis brought on by advanced electronic technologies. Then in a series of chapters richly supported by analyses of literary texts, visual arts, film, video, television, comics, computer games, and graphics, Bukatman takes the reader on an odyssey that traces the postmodern subject from its current crisis, through its close encounters with technology, and finally to new self-recognition. This new \"virtual subject,\" as Bukatman defines it, situates the human and the technological as coexistent, codependent, and mutally defining. Synthesizing the most provocative theories of postmodern culture with a truly encyclopedic treatment of the relevant media, this volume sets a new standard in the study of science fiction—a category that itself may be redefined in light of this work. Bukatman not only offers the most detailed map to date of the intellectual terrain of postmodern technology studies—he arrives at new frontiers, providing a propitious launching point for further inquiries into the relationship of electronic technology and culture.",
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            "title": "Posthuman Topologies: William Gibson's \"Architexture\" in \"Virtual Light\" and \"Idoru\"",
            "creators": [
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                    "firstName": "Ross",
                    "lastName": "Farnell"
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            "abstractNote": "The publication of William Gibson's \"Idoru\" allows us to read the earlier \"Virtual Light\" as its intertextual precursor; it becomes possible to redress the critical silence previously surrounding both texts. This paper argues that the decline of cyberpunk and cyberspace into marketing device and hyperreality, required Gibson's abandonment of digital tectonics for analog information structures-a device through which to explore the retrofuturistic \"posthuman.\" By refiguring the Bridge community of \"Virtual Light\" as an organic hive-like entity, Gibson transposes metaphor into architextural meta-form, refurbishing the recurrent theme in his work of the effect of place, space and architecture on \"posthuman\" form and ontology. This new neo-tribal heterotopian space lays the foundation for the mediation of the posthuman coded as information topology in \"Idoru\". The disruption of the subject/object dichotomy in \"Virtual Light\" prefigures the boundary transgressions of flesh, data, and biologic nanotechnology in \"Idoru\", enabling the inversion of inner and outer through body, landscape, and cyborgian architexture. In the latter novel, the idoru Rei inverts the sf trope of transcendence-she escapes the binary digital confines of data for rhizomatic analog complexity-achieving a metaphorical symbiotic union with the corporeality of the rock star Rez. The iconic mapping of their converging data creates an unstable assemblage, an involution where differences are replaced by diffractions. For Gibson, then, the posthuman becomes an irruption within the human. This leads to the central conclusion of this paper: that the posthuman should be reconceived as the under erasure.",
            "publicationTitle": "Science Fiction Studies",
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            "date": "Noviembre 1, 1998",
            "volume": "25",
            "issue": "3",
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            "pages": "459-480",
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            "rights": "Copyright © 1998 SF-TH Inc",
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