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            "note": "<blockquote cite=\"http://www.astd.org/LC/2002/0502_kindley.htm\">\n<p>Test learner performance in the scenario by assessing behaviors. Scenarios are meant to simulate real situations. In an ideal world, an assessment team would evaluate behavior and agree on several critical performance dimensions. The key indicators should come out of the initial stakeholder activities, in which they also create strategies expected to lead to successful outcomes and establish descriptions of successful and unsuccessful performance behaviors. Outcome measures and performance behaviors will constitute the evaluative criteria for assessing performance in the scenario.</p>\n</blockquote>",
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            "note": "<blockquote cite=\"http://www.astd.org/LC/2002/0502_kindley.htm\">\n<p>Scenario-based learning is similar to the experiential model of learning. The adherents of experiential learning are fairly adamant about how people learn. Learning seldom takes place by rote. Learning occurs because we immerse ourselves in a situation in which we&amp;apos;re forced to perform. We get feedback from our environment and adjust our behavior. We do this automatically and with such frequency in a compressed timeframe that we hardly notice we&amp;apos;re going through a learning process. Indeed, we may not even be able to recite particular principles or describe how and why we engaged in a specific behavior. Yet, we&amp;apos;re still able to replicate that behavior with increasing skill as we practice. If we were to ask Michael Jordan to map out the actions that describe his drive, reverse, and back-handed layup, he would probably look at us dumbfounded and say, &amp;quot;I just do it.&amp;quot;</p>\n</blockquote>",
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