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            "title": "\"Realism\" and \"Relevance\" in Gaming Simulations",
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            "abstractNote": "How useful are gaming simulations for the study of problems that interest human ecologists? Anatol Rapoport, a principal contributor to the development of game theory, raised this issue with the editors of \"Human Ecology\", who in turn invited him to express his views in print. In brief, Dr. Rapoport calls into question the real-world applicability of gaming simulations, and explores its limitations. The educational function of simulation, he argues, should not be confused with the research aims of laboratory experimentation. The addition of \"realistic\" conditions in a gaming simulation merely complicates the experiment and reduces its theoretical significance. It does, however, have some pedagogical utility, whose implications have not yet been adequately taken into account. Dr. Rapoport considers this matter with reference to the problem of \"social traps,\" such as the \"tragedy of the commons,\" an issue which concerns many human-ecology researchers.",
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            "date": "Jun., 1981",
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            "title": "Political Gaming in the Classroom",
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                    "firstName": "Bernard C.",
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            "publicationTitle": "The Journal of Politics",
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            "title": "Moral Education through Gaming-Simulation in Sociology Courses",
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            "abstractNote": "This paper identifies three aspects of moral education and discusses the role of gaming-simulation in each. Although not a primary objective in teaching sociology, moral education may be involved when gaming-simulation is used as a teaching method in sociology courses. Following a brief review of gaming-simulation, it is argued that the decision to use gaming-simulation represents a concern for educating morally. Next, the use of gaming-simulation to teach moral values is discussed. Finally, it is suggested that gaming-simulation may be used for values analysis and clarification.",
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            "date": "Apr., 1977",
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            "title": "Business Gaming for Marketing Decisions",
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                    "firstName": "Jay R.",
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            "abstractNote": "Business gaming has profitable applications in education, research, and problem solving. The author dispels several misconceptions about business gaming and shows how it can provide marketing management with an important decision assisting tool.",
            "publicationTitle": "The Journal of Marketing",
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            "date": "Jul., 1960",
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